Rules of Card Game: Seep or Sweep


This article tells you how to play Sweep along with game strategy and everything. Sweep (or Seep) is a fishing card game played with 52-card pack without jokers. The game is played by 4-players or 2-players. You can play sweep with any of your Facebook friend and player from around the world.
You may play as Guest or you may login using your Facebook account. As a Guest-login you can’t play with any of your friend; you can play with other players.


The aim of the Sweep game is to capture cards that have point values. The total point value is 100 as under:
  1. All cards of spades have point values equal to their capture value (from king worth 13 down to ace worth 1 point).
  2. Each ace is worth 1 and
  3. 10 of diamonds in worth 6 points.

Thus only 17 cards – 13 cards of spade, 3 aces of other suits and ten of diamond has point values, while all other cards have nil point value.




Picking a Sweep. Besides earning the cards with points, a player can also earn bonus points by picking a sweep (or seep). A sweep is worth 50 points except the sweep picked on start of the play is worth 25 points and a sweep at the end of the play is worth nil points. At the end of the game, the points collected by each player are counted.


In the game, each player in turn plays one card from the cards in his/her hand. A player has following choices to play his card to:


House (ghar). A house is a pile of two or more cards on the floor. The smallest house has a capture value of 9 and the biggest house is 13 (king). A player can create a house only if he/she has a card equal to the capture value of the house. For example, to create a house of 11, you must have a 11 (jack) in your hand. Also, a house of 11 can be picked only by a 11 (jack). Also, at a time only one unique value house can exist at a time. A house formed by a player can also be picked by the opponent player or opponent team.

The new house you make is not a “pukka” (cemented or unbreakable) house, except a house of 13 or a pukka house. A house that is not “pukka” can be broken or modified. For example, if there is a breakable or uncemented house of 9 on the floor, a next player can add a card of 1, 2, 3 or 4 to make it a house of 10, 11, 12 or 13. For this the player must have a card of the capture value of the house so created.


Pukka (cemented or unbreakable) House. On a breakable house of 9 to 12 if you add another card or cards with sum equal to the capture value of the house, you have an unbreakable house. For example, on a house of 11, if you put a jack or two or more cards with sum equal to 11, you have an unbreakable house. Such a house cannot be broken. The unbreakable house of 11 cannot be converted into a house of 12 or 13.

Sweep Bajji

In a normal sweep game, players play one game at a time. After the completion of the game, winner is decided.

In the other form of the game, there is a concept of Baazi - that is, you continue playing the opponent until the difference is 100 points or more. Only when the difference is 100 points or more, then the winner is declared.


Concept of Virtual Currency: Chips

In Octro Seep game, you play the game to win chips, which is virtual currency or virtual money. The chips you lose or win have no value in real money. At times, you may “earn” or “buy or purchase” virtual currency and virtual in-game items. These virtual currency and items do not refer to any credit balance of real currency or its equivalent.

In the Octro Seep game, for each game, there is a boot amount. The minimum boot amount in Octro Seep game is 100 chips. At the start of the game, each team puts 100 chips in the pot. At the end of the game, the losing team loses the boot amount (say 100 chips) plus chips equivalent to the points it loses. The winning team wins these chips. For example, in a game if winning team collects 65 points and losing team collects 35 points, then the difference is 30 points. On the Seep game table, click the icon (i) to find out chips equivalent of 1 point. Let us assume a point is worth 5 chips. Then a loss of 30 points is worth 150 chips.

How Sweep is played (Two Players Mode)?

Take the 52-card pack without jokers. For the very first game, decide who will be the dealer.


The bid number. The dealer after shuffle and cut gives four cards to the opponent player and places four cards with face down on the floor. After viewing the cards, the opponent must announce a bid number from 9 to 13 based on his/her four cards. If the opponent does not have any card bigger than 8, he/she returns the cards. The pack of cards is reshuffled and cut and the deal is repeated. After the successful bid, the four cards on floor are turned face up; these four cards become the loose cards. Now the bidder plays a card.


The bidder has following choices: *create a house of bid value by adding one of his cards to one or more cards on the table, *plays the bid card to pocket one or more cards of value equal to the bid value, or *throws a card of bid value on the floor as a loose card. A card can only be thrown as a loose card if this card cannot pocket any other loose card or cards.

After the first card is played by the bidder, the dealer completes the deal so that he/she gets a total of 12 cards and the opponent gets another 8 cards. The cards are dealt in a group of four.

Now it is the next player’s (dealer) turn to play a card to construct a new house, to add the card to an existing house, pocket a house or cards or throw a loose card. Each player in turn plays one card.
When each player has played 12 cards, the dealer deals again, in a group of four, so that all the cards are dealt. Thus, both players get another 12 cards each. The game continues till both the players have played all the cards in their hands. Any loose card or cards remaining on the floor are picked by the player who last picked cards or house from the floor. Now the players count their points (only 13 cards have point values) and add 50 points for each sweep.


How Sweep is Played (Four Players mode)?

In the 4-players game, two players sitting opposite to each other form a team. Thus, the game is played between two teams. The game is played with a 52-card pack without jokers.

Just like the 2-player game, the dealer after shuffle and cut gives four cards to the opponent player and places four cards with face down on the floor. After viewing the cards, the opponent must announce a bid number from 9 to 13 based on his/her four cards. If the opponent does not have any card bigger than 8, he/she returns the cards. The pack of cards is reshuffled and cut and the deal is repeated. After the successful bid, the four cards on floor are turned face up; these four cards become the lose cards.

After the first card is played by the bidder, the dealer completes the deal so that the other 3 players get a total of 12 cards each and the bidder gets another 8 cards. The cards are dealt in a group of four. Thus, all the 52 cards are dealt.

In a four-player game, the partners play as a team. However, no player can reveal his cards to any other player including his partner.



Sweep requires skill, memory and complete involvement in the game. You will certainly love Sweep by Octro.